Monday, June 15, 2009

Case of Cooties...

Google has asked a bunch of illustrators for free samples to grace a new project of theirs, but many have turned 'em down. Nonetheless, there'll be plenty who'll take the bait for the "exposure". If nothing else, the Internet sure gives exposure.

What I'm concerned about is that for creative people, perhaps artists more than writers, Internet technology is allowing us the opportunity to Cut Our Own Throats. That's where COOTies comes from.

It's not a game anymore.

The fact is that web surfers want everything free. They already paid a bundle for the computer, so why pay more? There's innumerable artists out there now offering prints, giclees, t-shirts, calendars etc. in an effort to buy some groceries, and ya know what? NOBODY BUYS THEM. Or hardly anyone. Why stick something on the wall when you can just stick your face to a computer screen?

It's not for nothing they call it "Windows"--and any decent prison cell should have one.

My main site gets respectable hits all the time, but again--visitors want to be entertained free of charge, which I have been doing, though I also have a "donate" option, which amazingly has actually been used.

Y'know, if you pass a beggar in public, you may feel obliged to dig in your pocket for a quarter, but if he and everyone else is blind or invisible, why bother? Go get yer free entertainment.

The kind of thing computers are good at--soulless, inhuman rendering.

The other problem is "Digital Art". I think we know by now that millions or more people who never would've learned anatomy or painting now consider themselves "artists" and are all over the landscape. It's hard to tell them apart because while a real brushstroke identifies the artist like a signature, digital tools resist personalization. You have to try and ID by subject matter, because there's nothing else.

Also, the medium itself tends toward the inhuman due to its reliance on number-crunching. It can create smoother gradients than any human hand ever can or could, but so what? Do we really want humanity sucked out of Art?

The sty in the modern eye that identifies the artist.

This also affects perceptions of what's now called "Traditional Art". I know that many viewers now prefer the slickness of digital to muddy paint and hair-stick art. The trouble is it's not "smooth" enough, and worse, it actually betrays the fact that a human made it.

Quick--who made this picture, and does it matter?

People that know little about Art usually want the brushstrokes to go away. Looseness bothers them. Greg Cwiklik, a critic for the Comics Journal, who claims to be an artist too but hides his work, bemoaned Frazetta's "meaningless brushstrokes" in some backgrounds, showing ignorance of a cardinal rule of painting: unimportant areas should be under-rendered.

Antiseptic techniques for a spoiled public.

The unwashed public prefers slick, and they want it delivered to their feet; basically, they won't work for anything. They want a big, fluffy, sparkly, nutritionless birthday cake. No work, and the lazier people get. Eloi.

More and more artists, more virtual venues to sell their work, and less of it actually selling.

I remember reading studies about what TV watching once did to kids' intelligence and IQs, but who's studying computer usage? Probably someone, but the results obviously don't interest anyone nowadays in the midst of the Free Feeding Frenzy.

Maybe the goal of digital art on the internet is to completely erase the individual identity of the artist, because the public really doesn't want it.

8 comments:

Paul Green said...

Interesting comments Mike. There are "portraits" on eBay of Paul Newman, Obama etc. claiming to be original art when they are nothing but digitally rendered photographs. Not only is this person not an "artist" but he's breaking copyright law. Like you it genuinely annoys me that art is being reduced to one large blob of computerized digitization.
Much of it resembles airbrushing gone wild. And like airbrush art it will date quickly because there is no human presence within the art. It's mechanical.
Much like Pixar and Disney where traditional animation with genuine painted backgrounds is a thing of the past the future of art appears to heading down a coporporate path of sameness.

mikehoffman said...

Yeah, there are no "originals", and I see prints being sold as original artworks with no mention of the word "print".

My argument could've been more clear, I guess--I'm implying that the addictive nature of computer use is creating artists who are destroying their own livelihood.

With digital Art, seeing it on the screen seems to be the whole experience--and that's it, no sales, and no food in the fridge.

Arnaud said...

Again, I think you're right although I would myself be considered as a computer artist (at least part-time!).
If I work on the computer, it's because I work in my kid's bedroom, and because the publisher wants me to (he thinks it's easier to get the same colors in the finished product as those you actually painted on the screen).
I suppose nowadays rendering is not much of a feat (probably not as much as it was back in the 70's when Boris started to be famous), especially with a computer. I think as you do that the computer can be a crutch, which is why I paint digitally as I do with oils (broad brushes, broad stokes, never use a 000 brush, etc). And I never ever use the airbrush tool. Occasionally, the zoom can be a problem because it's so powerful, so I must reminds myself to stay "far" from the painting - at arms length, so to speak.

Dawid Michalczyk said...

I think the main problem today is that there is too much consumer stuff. So everything looses its value to some degree. And there is a limit how much a person can consume.

The problem with digital art is that the tools do more and more for you. Soon (within a decade I think) doing high-quality digital "artwork" will take minutes rather than days. A beginner will be able to easily create "artwork" that matches, or surpasses real artwork done by a real artist with a lifetime of experience.

Digital art packages will come with massive libraries of ready to use assets that can be easily manipulated. Want to do a sexy babe? Just choose the one you like best from the "sexy babes" library and then modify her to your liking. Big boobs, small waist, give her a big gun, dress in latex, make her look innocent, etc. Finally render it in Manga style from above. No, make it look like a Frazetta painting. (And they will look like the real thing, trust me - just make sure to buy the Frazetta plug-in)

All this automation will further devalue artists and art in general. I fear that real artists are facing extinction. Few will always be around, but most will perish. There is no way to compete with auto-generated "art" that looks awesome and takes minutes to do.

Just like the industrial revolution eliminated the need for much manual labour, so the digital revolution continues the automation path. Anything that can be automated by a computer will be automated.

The future looks bleak. But hasen't it always?

mikehoffman said...

If I wasn't scared before, I am now!

BATTLEGROUND VICTORY said...

jesus... me too!

Worg said...

Things always look pointless and hard.

Fact is, the best time to start doing anything is always right now. It's going to be a long, LONG time before computers can put realistic and compelling emotional content in scenes.

Digital art is still in its infancy. The fact is, there is more and more demand for art in the entertainment industry and there will be even more.

Time and technology bring massive changes. There used to be a huge industry that manufactured nothing but horse troughs. It employed 100,000 people in the US. When the automobile appeared, the whole horse trough industry died overnight.

My advice is to start learning tools like Zbrush, where excellent composition and drawing and painting skills still matter and always will matter.

If you're afraid your art isn't good enough to pay the rent, that's just tough shit. It's real hard for a whole lot of people, just be thankful you have food to eat and a stable society to live in.

If money is your primary motivation for art then I suggest you drop it immediately and become an accountant.

Dawid Michalczyk said...

WORG wrote: "My advice is to start learning tools like Zbrush, where excellent composition and drawing and painting skills still matter and always will matter."


That is the whole point, skill matters less and less as technology does increasingly more for you. Zbrush is a decent example of that, but DAZ3D is far better as for what the future will offer.

Most people always go for the easiest solution and DAZ3D is probably the easiest - very little skill required. Just choose your model, make it thin or muscular/whatever, select a pose, add desired clothing, etc and press the render button. The quality will continue to increase and their library will grow exponentially due to their business model (free or cheap software; users create the assets and earn money by selling them cheaply to other users; growing community).

The problem I have with this approach is that I really enjoy the creative process. I like sketching, doing 3d modeling from scratch, painting my own textures, evolving the whole picture in my mind, experimenting with lighting, etc. Such process is very satisfying and nourishing to me because it's a great escape and because I'm creating something unique and original.

But with tools like DAZ3D I feel like an assembly line factory worker. And obviously there is no originality involved.

When tools like DAZ3D start to dominate the market (and they will because its the fastest and cheapest way to get things done) the price for illustrative type of art will hit the bottom.

Worse yet, most people already assume that whatever art picture they see on a computer screen was easily done and is probably free to use.